Why you should use OpenGL and not DirectX
"...Often, when we meet other game developers and say that we use OpenGL for our game Overgrowth, we're met with stares of disbelief -- why would anyone use OpenGL? DirectX is the future. When we tell graphics card representatives that we use OpenGL, the temperature of the room drops by ten degrees.
This baffles us. It's common geek wisdom that standards-based websites, for instance, trounce Silverlight, Flash, or ActiveX. Cross-platform development is laudable and smart. No self-respecting geek enjoys dealing with closed-standard Word documents or Exchange servers. What kind of bizarro world is this where engineers are not only going crazy over Microsoft's latest proprietary API, but actively denouncing its open-standard competitor?..."
Enjoyed this read. Not because I hate Microsoft (or for another am using them as a specific focal point for it).
In general, my issues come from the observable immoral actions that this capitalistic economy seems to validate and the cut throat tactics that ensue. Better off? Or just another wrapped version of primitive nature with a bow on top.
I digress. My Idealism burns in balance to my pragmatic ascriptions. Capitalism is a course bet met with compassion and discipline in this world of desperation. For now it works. A better way is always approachable.
But what do i know? Ill stick to some coding for now.
full storyPosted: 2010-01-09 01:36:24 UTC